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In the case of the latter, the player will receive the same crafting material their opponent had in his/her weapon, not including the shape stone. These enemies may be defeated by depleting either their health or weapon durability. When fighting these enemies, a Durability meter for their weapon will appear in addition to their health meter. Some enemies carry weapons like the player. Players defeat enemies by reducing their health to nothing. The health of all enemies is constantly displayed at the top of the screen with numbered red meters. If the player has no more usable weapons equipped, then the player is forced to switch to the hammer. When durability is fully depleted, the weapon breaks and is not usable until repaired. As the player fights, the durability of their equipped weapon will go down. Players may also choose from a pre-selected set of spells and items to use as well. Players may have up to three weapons equipped and may switch between the three at will during a fight. īattles in Summon Night: Swordcraft Story 2 are 2D sidescrolling affairs. Proper use of weapon types is needed to solve the game's puzzles. Different weapon types also have unique uses, such as the ability of knuckles to move boulders, drills to break down walls, spears to obtain items from trees, swords to cut off large grass, axes to destroy stumps, and the character's own hammer to push buttons located on the ground or the floor. There are also normal chests, which contain a specific item and can only be obtained once. These objects will reappear once the player leaves the area and returns. Most of these objects are breakable, and the player will randomly obtain helpful items from them. The player may interact with these objects by striking them with a weapon.
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A variety of objects are placed in the areas that the player explores. In areas containing enemies, groups of foes will randomly appear to confront the player, switching the game to combat mode. The player explores the world from a top-down perspective.